Features
A working list of what pitchd does. Final copy lands alongside the store launch.
What the app looks like
Three core flows, straight from the app.
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Smart invites
Pending / queued / accepted, all in one place.
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Loyalty Score
Transparent, per-player — you see why.
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Cost-split
Per person — display-only at launch.
Screenshots from the current Android build.
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Smart priority-queue invitations
pitchd ranks players by recent commitment and invites in that order. When someone drops, the next person in the queue gets invited automatically — no manual chasing in a chat group.
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Loyalty Score
A transparent score per player, computed after each event. It blends attendance rate, appearances, response speed, and no-shows. Organisers rank what matters most for their group — Low, Medium, or High weighting per factor — and the score adjusts.
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Cost-split
Per-person breakdown of the pitch fee at the end of each session. Includes walk-ins. Display-only at launch — real money movement is a later phase.
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Open spots
Optionally open a few spots to people outside the group. Requests come in for the organiser to approve or reject, with no auto-add until approved.
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Confirm attendance
After the game, the organiser confirms who showed up. A two-tap form for the regulars + a quick line for walk-ins. The Loyalty Score recomputes the next time scores are recalculated.
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Recurring + occasional events
A weekly Tuesday football makes one event with many instances. An occasional Saturday padel is its own event. Both flow through the same invite and roster logic.
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Push + email notifications
Players are notified about new invites, replies, replacement offers, cancellations, attendance prompts, and Loyalty updates. Email serves as the fallback when push tokens aren’t available.
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Privacy by default
A player never sees another player’s email address. Account deletion soft-deletes and anonymises PII while retaining attendance history that the rest of the group depends on.
Apps are not yet available — launching soon on iOS and Android.